Review of Tron: Ares – Even Gillian Anderson Can't Save This Incredibly Mind-Bendingly Dull Science Fiction Movie

The matrix of pointlessness is revisited in this mind-bendingly dull sci-fi film, closer to a screensaver than an actual film. This is a third installment to the classic Tron film from the early 80s, a film that was mould-breaking and courageously innovative for its day in a way that escapes this film and its forerunner Tron: Legacy from 2010. The new Tron film nearly comes to life just one time – when Evan Peters gets a slap in the face from Gillian Anderson's character portraying his mum, in an old-fashioned bit of real-world action. That's a bit of firm parenting you might feel like administering to all the producers engaged in this movie, and it's sad to see the respected Greta Lee's role and Jodie Turner-Smith's character being made to look so lifeless.

Story Summary of The New Tron Film

The scenario currently is that an evil AI corporation with the obviously criminal name of Dillinger has become a competitor to the virtual reality firm Encom Inc, first established in the 80s arcade-game era by brilliant innovator Kevin Flynn's character, played by Jeff Bridges. This Dillinger (originally set up by Encom's executive Ed Dillinger's role, acted by David Warner) is led by the founder's odiously nerdish grandson Julian (Evan Peters), who has a ambitious scheme to design and create lucrative items such as invincible troops and tanks in the virtual reality grid and then transfer them into actual reality using a kind of three-dimensional printer.

The problem is that no matter how intimidating, these creations disintegrate after 29 minutes. But Encom's current CEO Eve Kim's character (Greta Lee) has discovered the plot-driving “permanence code” which can maintain these entities permanently, and even stores it on her person on a extremely basic USB drive. So the ghastly Julian deploys his enforcer on her: Ares the warrior, the humanoid uber-warrior which can exit the virtual realm for twenty-nine minutes at a time but which, in the traditional way of robots, is starting to exhibit symptoms of not doing what he is commanded. Jodie Turner-Smith's performance portrays Ares's deadpan second-in-command Athena and unfortunate Bridges has a leaden legacy cameo in wise white robes, like a budget Jor-El on Krypton's setting.

Acting and Roles Analysis

And Ares himself – the protagonist of the title – is played by Jared Leto with trendy lengthy locks, beard and faintly all-knowing smile, touches that were perhaps created by typing the words “incredibly irritating” into an artificial intelligence character generator. Nobody who recalls the 90s TV classic My So-Called Life series will always find it in their hearts to be completely harsh about Jared Leto, and I was incidentally quite amused by his expansive (and widely misinterpreted) humorous performance in Ridley Scott's movie House of Gucci. But Leto is consistently, unrelentingly awful here, although he isn't helped by a weak storyline which is supposed to allow him to display glimpses of “empathy” for Greta Lee's character and subcontract all the badass wickedness to Athena's character, thus making her slightly more engaging. It is supposed to be charming when Ares the character says how he adores 80s synth pop and that Depeche Mode are superior to Mozart's compositions.

Franchise Elements and Overall Impact

Consistent with the franchise identity of the series, there are motorbikes from the VR netherworld which whizz about the place in long straight lines, adhering to the rectilinear design of classic video games (or even dance clubs); a single bike even emits a lethal beam which slices a police vehicle in two. But there is zero tension or danger or human interest anywhere. This series currently appears about as urgently contemporary as an in-car CD player.

Tron: Ares Film releases on 9 October in Australia and on 10 October in the UK and US.

Christopher Webster
Christopher Webster

A tech journalist and gaming enthusiast with over a decade of experience covering emerging technologies and digital culture.